Fix up ScreenHowToPlay (character, decorations draworder)... pad location is still WIP. Also fix up ColumnStepsType* on ScreenHighScores.

This commit is contained in:
AJ Kelly
2009-12-03 02:41:36 +00:00
parent 4cd0839429
commit db0ddf9771
2 changed files with 14 additions and 13 deletions
@@ -26,13 +26,13 @@ end
function Arrow(xpos,ypos,delay,length)
return LoadActor("arrow") .. {
OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,1;);
OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,10;);
};
end
return Def.ActorFrame {
LoadActor("how to play") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,1;);
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,10;);
};
ExplanationText( "When the arrows rise to this point, step on the matching panels.", 5, 9 );
+12 -11
View File
@@ -2608,6 +2608,7 @@ DancePointsDigits=1
PercentUseRemainder=true
ApplyScoreDisplayOptions=false
FormatPercentScore=FormatPercentScore
Format=
[ScoreDisplayPercentage Percent]
PercentP1X=+20
@@ -2997,11 +2998,11 @@ ColumnDifficulty2="Difficulty_Easy"
ColumnDifficulty3="Difficulty_Medium"
ColumnDifficulty4="Difficulty_Hard"
ColumnDifficulty5="Difficulty_Challenge"
ColumnStepsType1=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType2=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType3=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType4=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType5=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType1=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType2=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType3=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType4=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType5=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ScrollerItemsToDraw=7
ScrollerSecondsPerItem=0.4
ManualScrolling=false
@@ -3150,17 +3151,17 @@ LifeMeterBarX=SCREEN_CENTER_X-160
LifeMeterBarY=SCREEN_TOP+56
LifeMeterBarOnCommand=addy,-90;sleep,1.4;linear,0.4;addy,90
UseCharacter=true
CharacterX=SCREEN_CENTER_X-200
CharacterX=SCREEN_CENTER_X-160
CharacterY=SCREEN_CENTER_Y+160
CharacterOnCommand=zoom,20;addy,-SCREEN_WIDTH;sleep,6.0;decelerate,0.4;addy,SCREEN_WIDTH
CharacterOnCommand=zoom,15;draworder,1
UsePad=true
PadX=SCREEN_CENTER_X-280
PadY=SCREEN_CENTER_Y+70
PadOnCommand=zoom,15;rotationy,180;sleep,4.7;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80
PadX=SCREEN_CENTER_X-160
PadY=SCREEN_CENTER_Y+60
PadOnCommand=draworder,1;
UsePlayer=true
PlayerX=SCREEN_CENTER_X-160
PlayerY=SCREEN_CENTER_Y+20
PlayerOnCommand=
PlayerOnCommand=draworder,10
NumW2s=4
NumMisses=6