use PREFSMAN->m_bScreenTestMode
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@@ -90,20 +90,23 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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//
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//
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// debugging
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// debugging
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//
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//
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/*
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GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
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if( PREFSMAN->m_bScreenTestMode )
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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{
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
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// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
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GAMESTATE->m_iCurrentStageIndex = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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for( float f = 0; f < 1.0f; f += .005f )
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
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GAMESTATE->m_iCurrentStageIndex = 2;
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*/
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for( float f = 0; f < 1.0f; f += .005f )
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GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
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}
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );
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LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );
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