From daa4d4788a30b3e1296084f76ad504557914a2f3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 20 Dec 2003 00:20:21 +0000 Subject: [PATCH] use PREFSMAN->m_bScreenTestMode --- stepmania/src/ScreenEvaluation.cpp | 31 ++++++++++++++++-------------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index d574781706..8f92388885 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -90,20 +90,23 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName) // // debugging // -/* - GAMESTATE->m_PlayMode = PLAY_MODE_RAVE; - GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; - GAMESTATE->m_MasterPlayerNumber = PLAYER_1; - GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0]; -// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0]; - GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0]; - GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0]; - GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2; - GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2; - GAMESTATE->m_iCurrentStageIndex = 2; - for( float f = 0; f < 1.0f; f += .005f ) - GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f ); -*/ + + if( PREFSMAN->m_bScreenTestMode ) + { + GAMESTATE->m_PlayMode = PLAY_MODE_RAVE; + GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; + GAMESTATE->m_MasterPlayerNumber = PLAYER_1; + GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0]; +// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0]; + GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0]; + GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0]; + GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2; + GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2; + GAMESTATE->m_iCurrentStageIndex = 2; + for( float f = 0; f < 1.0f; f += .005f ) + GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f ); + } + LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" ); LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );