use PREFSMAN->m_bScreenTestMode

This commit is contained in:
Glenn Maynard
2003-12-20 00:20:21 +00:00
parent 424e04249c
commit daa4d4788a
+5 -2
View File
@@ -90,7 +90,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
// //
// debugging // debugging
// //
/*
if( PREFSMAN->m_bScreenTestMode )
{
GAMESTATE->m_PlayMode = PLAY_MODE_RAVE; GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
@@ -103,7 +105,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
GAMESTATE->m_iCurrentStageIndex = 2; GAMESTATE->m_iCurrentStageIndex = 2;
for( float f = 0; f < 1.0f; f += .005f ) for( float f = 0; f < 1.0f; f += .005f )
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f ); GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
*/ }
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" ); LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
LIGHTSMAN->SetLightMode( LIGHTMODE_MENU ); LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );