well, this didn't work :/
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@@ -248,8 +248,6 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
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const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
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const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
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LuaThreadVariable var( "Player", LuaReference::Create(m_pPlayerState->m_PlayerNumber) );
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cache->Load( sButton );
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cache->Load( sButton );
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// "normal" note types
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// "normal" note types
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