add trace
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@@ -500,6 +500,7 @@ retry:
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// It makes sense that ScreenManager should allocate memory for a new screen since it
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// It makes sense that ScreenManager should allocate memory for a new screen since it
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// deletes it later on. This also convention will reduce includes because screens won't
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// deletes it later on. This also convention will reduce includes because screens won't
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// have to include each other's headers of other screens.
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// have to include each other's headers of other screens.
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LOG->Trace( "Loading screen %s", sClassName.c_str() );
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Screen* pNewScreen = MakeNewScreen(sClassName);
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Screen* pNewScreen = MakeNewScreen(sClassName);
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LOG->Trace( "Loaded %s in %f", sClassName.c_str(), t.GetDeltaTime());
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LOG->Trace( "Loaded %s in %f", sClassName.c_str(), t.GetDeltaTime());
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