Small cleanup

This commit is contained in:
Jose_Varela
2018-07-29 16:12:07 -05:00
committed by GitHub
parent 1107bb74b4
commit d71e05dcd8
+2 -7
View File
@@ -57,18 +57,13 @@ const ThemeMetric<RageColor> LIGHT_DFAILED_COLOR ( "DancingCamera", "DiffuseFail
// Position of the model in X (one player)
#define MODEL_X_ONE_PLAYER THEME->GetMetricF("DancingCharacters","OnePlayerModelX")
// Model spacing during Versus or Battle modes.
#define MODEL_X_VERSUS THEME->GetMetricF("DancingCharacters","TwoPlayersModelX")
// As the name implies, this sets the ammount of beats that the camera will
// stay in its current state until transitioning to the next camera tween.
#define AMM_BEATS_TIL_NEXTCAMERA THEME->GetMetricF("DancingCamera","BeatsUntilNextCamPos")
#define CAM_FOV THEME->GetMetricF("DancingCamera","CameraFOV")
// Since we only have two players, set those without changing the table too much.
int VersusSpacing = (int)MODEL_X_VERSUS;
const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { VersusSpacing, -VersusSpacing };
const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { +8, -8 };
const float MODEL_ROTATIONY_TWO_PLAYERS[NUM_PLAYERS] = { -90, 90 };
DancingCharacters::DancingCharacters(): m_bDrawDangerLight(false),
@@ -419,7 +414,7 @@ void DancingCharacters::DrawPrimitives()
*/
}
/*
/* 2018 Jose Varela
* (c) 2003-2004 Chris Danford
* All rights reserved.
*