diff --git a/src/DancingCharacters.cpp b/src/DancingCharacters.cpp index 73f2b8ad34..3d84a64a6f 100644 --- a/src/DancingCharacters.cpp +++ b/src/DancingCharacters.cpp @@ -57,18 +57,13 @@ const ThemeMetric LIGHT_DFAILED_COLOR ( "DancingCamera", "DiffuseFail // Position of the model in X (one player) #define MODEL_X_ONE_PLAYER THEME->GetMetricF("DancingCharacters","OnePlayerModelX") -// Model spacing during Versus or Battle modes. -#define MODEL_X_VERSUS THEME->GetMetricF("DancingCharacters","TwoPlayersModelX") // As the name implies, this sets the ammount of beats that the camera will // stay in its current state until transitioning to the next camera tween. #define AMM_BEATS_TIL_NEXTCAMERA THEME->GetMetricF("DancingCamera","BeatsUntilNextCamPos") #define CAM_FOV THEME->GetMetricF("DancingCamera","CameraFOV") -// Since we only have two players, set those without changing the table too much. -int VersusSpacing = (int)MODEL_X_VERSUS; -const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { VersusSpacing, -VersusSpacing }; - +const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { +8, -8 }; const float MODEL_ROTATIONY_TWO_PLAYERS[NUM_PLAYERS] = { -90, 90 }; DancingCharacters::DancingCharacters(): m_bDrawDangerLight(false), @@ -419,7 +414,7 @@ void DancingCharacters::DrawPrimitives() */ } -/* +/* 2018 Jose Varela * (c) 2003-2004 Chris Danford * All rights reserved. *