tweak credits metrics

This commit is contained in:
Chris Danford
2003-11-27 05:34:22 +00:00
parent 9a2f78843d
commit d68cb6eafc
2 changed files with 5 additions and 14 deletions
+3 -3
View File
@@ -1716,13 +1716,13 @@ StatsX=632
StatsY=10 StatsY=10
PlayerInfoP1X=120 PlayerInfoP1X=120
PlayerInfoP1Y=474 PlayerInfoP1Y=474
PlayerInfoP1OnCommand=shadowlength,0
PlayerInfoP2X=520 PlayerInfoP2X=520
PlayerInfoP2Y=474 PlayerInfoP2Y=474
PlayerInfoP2OnCommand=shadowlength,0
CreditsX=320 CreditsX=320
CreditsY=474 CreditsY=474
CreditsColor=1,1,1,1 CreditsOnCommand=shadowlength,0
CreditsShadowLength=0
CreditsZoom=1.0
[MusicWheelItem] [MusicWheelItem]
IconX=-136 IconX=-136
+2 -11
View File
@@ -36,9 +36,6 @@ ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our p
#define STATS_X THEME->GetMetricF("ScreenSystemLayer","StatsX") #define STATS_X THEME->GetMetricF("ScreenSystemLayer","StatsX")
#define STATS_Y THEME->GetMetricF("ScreenSystemLayer","StatsY") #define STATS_Y THEME->GetMetricF("ScreenSystemLayer","StatsY")
#define CREDITS_COLOR THEME->GetMetricC("ScreenSystemLayer","CreditsColor")
#define CREDITS_SHADOW_LENGTH THEME->GetMetricF("ScreenSystemLayer","CreditsShadowLength")
#define CREDITS_ZOOM THEME->GetMetricF("ScreenSystemLayer","CreditsZoom")
#define PLAYER_INFO_PRESS_START THEME->GetMetric ("ScreenSystemLayer","PlayerInfoPressStart") #define PLAYER_INFO_PRESS_START THEME->GetMetric ("ScreenSystemLayer","PlayerInfoPressStart")
#define PLAYER_INFO_INSERT_CARD THEME->GetMetric ("ScreenSystemLayer","PlayerInfoInsertCard") #define PLAYER_INFO_INSERT_CARD THEME->GetMetric ("ScreenSystemLayer","PlayerInfoInsertCard")
#define PLAYER_INFO_NO_CARD THEME->GetMetric ("ScreenSystemLayer","PlayerInfoNoCard") #define PLAYER_INFO_NO_CARD THEME->GetMetric ("ScreenSystemLayer","PlayerInfoNoCard")
@@ -167,10 +164,7 @@ void ScreenSystemLayer::RefreshCreditsMessages()
{ {
m_textCredits.LoadFromFont( THEME->GetPathToF("ScreenManager credits") ); m_textCredits.LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
m_textCredits.SetName( "Credits" ); m_textCredits.SetName( "Credits" );
SET_XY( &m_textCredits ); SET_XY_AND_ON_COMMAND( &m_textCredits );
m_textCredits.SetZoom( CREDITS_ZOOM );
m_textCredits.SetDiffuse( CREDITS_COLOR );
m_textCredits.SetShadowLength( CREDITS_SHADOW_LENGTH );
CString sCredits; CString sCredits;
switch( PREFSMAN->m_iCoinMode ) switch( PREFSMAN->m_iCoinMode )
@@ -200,10 +194,7 @@ void ScreenSystemLayer::RefreshCreditsMessages()
{ {
m_textPlayerInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") ); m_textPlayerInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
m_textPlayerInfo[p].SetName( ssprintf("PlayerInfoP%d",p+1 ) ); m_textPlayerInfo[p].SetName( ssprintf("PlayerInfoP%d",p+1 ) );
SET_XY( &m_textPlayerInfo[p] ); SET_XY_AND_ON_COMMAND( &m_textPlayerInfo[p] );
m_textPlayerInfo[p].SetZoom( CREDITS_ZOOM );
m_textPlayerInfo[p].SetDiffuse( CREDITS_COLOR );
m_textPlayerInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
CString sPlayerInfo; CString sPlayerInfo;
if( GAMESTATE->m_bSideIsJoined[p] ) if( GAMESTATE->m_bSideIsJoined[p] )