From d66d27ac703226ab0f4962ce4f0832a34581e170 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 11 Sep 2005 01:03:28 +0000 Subject: [PATCH] check fail after GetFinalEvalStageStats --- stepmania/src/ScreenEvaluation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index cee201032b..644f187947 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -187,8 +187,6 @@ void ScreenEvaluation::Init() LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU ); - m_bFailed = STATSMAN->m_CurStageStats.AllFailed(); - ZERO( m_bSavedScreenshot ); @@ -213,6 +211,8 @@ void ScreenEvaluation::Init() m_StageStats = STATSMAN->m_CurStageStats; + m_bFailed = STATSMAN->m_CurStageStats.AllFailed(); + LOG->Trace( "total error: %i, %i", m_StageStats.m_player[PLAYER_1].iTotalError, m_StageStats.m_player[PLAYER_2].iTotalError ); // Run this here, so m_StageStats is available to overlays.