remove PlayersFinalized message
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@@ -434,8 +434,6 @@ void GameState::PlayersFinalized()
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if( MEMCARDMAN->GetCardsLocked() )
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return;
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MESSAGEMAN->Broadcast( Message_PlayersFinalized );
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MEMCARDMAN->LockCards();
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// apply saved default modifiers if any
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@@ -53,7 +53,6 @@ static const char *MessageIDNames[] = {
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"MenuSelectionChanged",
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"CoinInserted",
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"PlayerJoined",
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"PlayersFinalized",
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"PlayerUnjoined",
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"AutosyncChanged",
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"PreferredSongGroupChanged",
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@@ -50,7 +50,6 @@ enum MessageID
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Message_MenuSelectionChanged,
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Message_CoinInserted,
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Message_PlayerJoined,
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Message_PlayersFinalized,
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Message_PlayerUnjoined,
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Message_AutosyncChanged,
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Message_PreferredSongGroupChanged,
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