fix arrows appearing under score but over score frame

This commit is contained in:
AJ Kelly
2007-04-15 22:24:23 +00:00
parent 94f25a3c77
commit 4821e7ba06
4 changed files with 22 additions and 19 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

@@ -0,0 +1,18 @@
local children = { };
if GAMESTATE:IsExtraStage() then
children[#children+1] = LoadActor("_extra score frame") .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-208);
OnCommand=cmd(addy,-100;sleep,0.5;linear,1;addy,100);
OffCommand=cmd(linear,1;addy,-100);
};
else
local sFile = GAMESTATE:GetPlayMode() == "PlayMode_Oni" and "_oni score frame" or "_score frame";
children[#children+1] = LoadActor(sFile) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+208);
OnCommand=cmd(addy,100;linear,0.5;addy,-100);
OffCommand=cmd(linear,0.5;addy,100);
};
end
return Def.ActorFrame { children = children };
@@ -10,19 +10,4 @@ local children = {
};
};
if GAMESTATE:IsExtraStage() then
children[#children+1] = LoadActor("_extra score frame") .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-208);
OnCommand=cmd(addy,-100;sleep,0.5;linear,1;addy,100);
OffCommand=cmd(linear,1;addy,-100);
};
else
local sFile = GAMESTATE:GetPlayMode() == "PlayMode_Oni" and "_oni score frame" or "_score frame";
children[#children+1] = LoadActor(sFile) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+208);
OnCommand=cmd(addy,100;linear,0.5;addy,-100);
OffCommand=cmd(linear,0.5;addy,100);
};
end
return Def.ActorFrame { children = children };
+4 -4
View File
@@ -840,12 +840,12 @@ CourseSongNumberChangeOutCommand=
ShowScoreInRave=true
ScoreP1X=SCREEN_CENTER_X-208
ScoreP1Y=SCREEN_CENTER_Y+202
ScoreP1OnCommand=addy,100;linear,1;addy,-100
ScoreP1OffCommand=linear,1;addy,100
ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,120;
ScoreP1OffCommand=linear,1;addy,100;
ScoreP2X=SCREEN_CENTER_X+210
ScoreP2Y=SCREEN_CENTER_Y+202
ScoreP2OnCommand=addy,100;linear,1;addy,-100
ScoreP2OffCommand=linear,1;addy,100
ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,120;
ScoreP2OffCommand=linear,1;addy,100;
SecondaryScoreP1X=SCREEN_CENTER_X-20
SecondaryScoreP1Y=SCREEN_CENTER_Y+0
SecondaryScoreP1OnCommand=