remove extra UnlockSystem from GameState (it didn't belong at the

top, in "main state info", anyway)
This commit is contained in:
Glenn Maynard
2004-01-24 21:09:23 +00:00
parent 82276c80cb
commit d5d93a97a4
2 changed files with 0 additions and 4 deletions
-2
View File
@@ -48,7 +48,6 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
GameState::GameState()
{
m_pPosition = NULL;
m_pUnlockingSys = new UnlockSystem;
m_CurGame = GAME_DANCE;
m_iCoins = 0;
@@ -66,7 +65,6 @@ GameState::GameState()
GameState::~GameState()
{
delete m_pUnlockingSys;
delete m_pPosition;
for( unsigned i=0; i<m_pCharacters.size(); i++ )
delete m_pCharacters[i];