From d5d93a97a4f629fcc550bc7c6edf5c8c4c66f59e Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 24 Jan 2004 21:09:23 +0000 Subject: [PATCH] remove extra UnlockSystem from GameState (it didn't belong at the top, in "main state info", anyway) --- stepmania/src/GameState.cpp | 2 -- stepmania/src/GameState.h | 2 -- 2 files changed, 4 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 2453da4f40..c846100261 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -48,7 +48,6 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr GameState::GameState() { m_pPosition = NULL; - m_pUnlockingSys = new UnlockSystem; m_CurGame = GAME_DANCE; m_iCoins = 0; @@ -66,7 +65,6 @@ GameState::GameState() GameState::~GameState() { - delete m_pUnlockingSys; delete m_pPosition; for( unsigned i=0; i