Remove unnecessary code. All archs can use print-screen or in the case of Apple keyboards, F13, to take a screen shot.

This commit is contained in:
Steve Checkoway
2003-10-08 00:34:10 +00:00
parent 37ef50d849
commit d5cc663bea
+1 -10
View File
@@ -938,24 +938,15 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
}
#endif
#ifndef DARWIN
/* The default Windows message handler will capture the desktop window upon
* pressing PrntScrn, or will capture the foregroud with focus upon pressing
* Alt+PrntScrn. Windows will do this whether or not we save a screenshot
* ourself by dumping the frame buffer. */
/* Pressing F13 on an Apple keyboard sends SDLK_PRINT. */
// "if pressing PrintScreen and not pressing Alt"
if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PRINT) &&
!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) &&
!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
#else
/* Using F12 seems like a bad idea because this key already has a function
* in ScreenGameplay and in the editor (and those users don't care whether
* Alt is being held. Is there another key on the standard Mac keyboard
* that could be used for this purpose? -Chris */
if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F12) &&
( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RMETA)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LMETA))) )
#endif
{
// Save Screenshot.
CString sPath;