diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index a36d240f10..bb5991cae1 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -938,24 +938,15 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam } #endif -#ifndef DARWIN /* The default Windows message handler will capture the desktop window upon * pressing PrntScrn, or will capture the foregroud with focus upon pressing * Alt+PrntScrn. Windows will do this whether or not we save a screenshot * ourself by dumping the frame buffer. */ + /* Pressing F13 on an Apple keyboard sends SDLK_PRINT. */ // "if pressing PrintScreen and not pressing Alt" if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PRINT) && !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) && !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ) -#else - /* Using F12 seems like a bad idea because this key already has a function - * in ScreenGameplay and in the editor (and those users don't care whether - * Alt is being held. Is there another key on the standard Mac keyboard - * that could be used for this purpose? -Chris */ - if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F12) && - ( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RMETA)) || - INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LMETA))) ) -#endif { // Save Screenshot. CString sPath;