From d5cc663bea151004f1be289f0bf111965898b8d0 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Wed, 8 Oct 2003 00:34:10 +0000 Subject: [PATCH] Remove unnecessary code. All archs can use print-screen or in the case of Apple keyboards, F13, to take a screen shot. --- stepmania/src/StepMania.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index a36d240f10..bb5991cae1 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -938,24 +938,15 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam } #endif -#ifndef DARWIN /* The default Windows message handler will capture the desktop window upon * pressing PrntScrn, or will capture the foregroud with focus upon pressing * Alt+PrntScrn. Windows will do this whether or not we save a screenshot * ourself by dumping the frame buffer. */ + /* Pressing F13 on an Apple keyboard sends SDLK_PRINT. */ // "if pressing PrintScreen and not pressing Alt" if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PRINT) && !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) && !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) ) -#else - /* Using F12 seems like a bad idea because this key already has a function - * in ScreenGameplay and in the editor (and those users don't care whether - * Alt is being held. Is there another key on the standard Mac keyboard - * that could be used for this purpose? -Chris */ - if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F12) && - ( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RMETA)) || - INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LMETA))) ) -#endif { // Save Screenshot. CString sPath;