remove comments that aren't really needed
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@@ -151,7 +151,6 @@ bool RoomWheel::Select()
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{
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// Since this is not actually an option outside of this wheel, NULL is a good idea.
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m_LastSelection = NULL;
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 );
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}
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return false;
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@@ -3531,7 +3531,6 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
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switch( c )
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{
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case description:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_None,
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ENTER_NEW_DESCRIPTION,
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@@ -3580,8 +3579,6 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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// todo: Call a screen with class ScreenTextEntry instead.
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// multiple times in this section, so I'm only saying it here. -aj
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switch( c )
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{
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DEFAULT_FAIL(c);
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@@ -3628,7 +3625,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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{
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DEFAULT_FAIL( c );
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case bpm:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_BackFromBPMChange,
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ENTER_BPM_VALUE,
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@@ -3637,7 +3633,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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);
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break;
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case stop:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_BackFromStopChange,
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ENTER_STOP_VALUE,
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@@ -3646,7 +3641,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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);
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break;
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case delay:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_BackFromDelayChange,
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ENTER_DELAY_VALUE,
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@@ -3687,7 +3681,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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);
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break;
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case warp:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_BackFromWarpChange,
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ENTER_WARP_VALUE,
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