diff --git a/src/RoomWheel.cpp b/src/RoomWheel.cpp index 9678d3701f..0541b90b4e 100644 --- a/src/RoomWheel.cpp +++ b/src/RoomWheel.cpp @@ -151,7 +151,6 @@ bool RoomWheel::Select() { // Since this is not actually an option outside of this wheel, NULL is a good idea. m_LastSelection = NULL; - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 ); } return false; diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 30d900fa2b..b315b74098 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -3531,7 +3531,6 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v switch( c ) { case description: - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_None, ENTER_NEW_DESCRIPTION, @@ -3580,8 +3579,6 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec { Song* pSong = GAMESTATE->m_pCurSong; - // todo: Call a screen with class ScreenTextEntry instead. - // multiple times in this section, so I'm only saying it here. -aj switch( c ) { DEFAULT_FAIL(c); @@ -3628,7 +3625,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice { DEFAULT_FAIL( c ); case bpm: - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_BackFromBPMChange, ENTER_BPM_VALUE, @@ -3637,7 +3633,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ); break; case stop: - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_BackFromStopChange, ENTER_STOP_VALUE, @@ -3646,7 +3641,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ); break; case delay: - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_BackFromDelayChange, ENTER_DELAY_VALUE, @@ -3687,7 +3681,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ); break; case warp: - // todo: Call a screen with class ScreenTextEntry instead. -aj ScreenTextEntry::TextEntry( SM_BackFromWarpChange, ENTER_WARP_VALUE,