Ez2dancer now with relevant ending music.

This commit is contained in:
Andrew Livy
2002-07-10 20:42:50 +00:00
parent 8c25a5bf86
commit d460520ddb
+18
View File
@@ -97,6 +97,9 @@ const CString CREDIT_LINES[] =
"Garett Sakamoto", "Garett Sakamoto",
"Illusionz - Issaquah, WA", "Illusionz - Issaquah, WA",
"Quarters - Kirkland, WA", "Quarters - Kirkland, WA",
"Segapark - Bournemouth, UK",
"Pier Amusements - Bournemouth, UK",
"Westcliff Amusements - Bournemouth, UK",
"Naoki", "Naoki",
"Konami Computer Entertainment Japan", "Konami Computer Entertainment Japan",
"", "",
@@ -163,11 +166,25 @@ ScreenMusicScroll::ScreenMusicScroll()
this->AddActor( &m_Fade ); this->AddActor( &m_Fade );
if ( GAMEMAN->m_CurGame != GAME_EZ2 )
{
m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) ); m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) );
}
else
{
m_soundMusic.Load( THEME->GetPathTo(SOUND_MENU_PROMPT) ); // yes, yes, hack hack hack. What can I do huh? re-write thememanager? hahaha.
}
m_Fade.OpenWipingRight(); m_Fade.OpenWipingRight();
if ( GAMEMAN->m_CurGame != GAME_EZ2 )
{
m_soundMusic.Play( true ); m_soundMusic.Play( true );
} }
else
{
m_soundMusic.Play( false );
}
}
void ScreenMusicScroll::Update( float fDeltaTime ) void ScreenMusicScroll::Update( float fDeltaTime )
@@ -178,6 +195,7 @@ void ScreenMusicScroll::Update( float fDeltaTime )
{ {
m_textLines[i].Update( fDeltaTime ); m_textLines[i].Update( fDeltaTime );
} }
} }