Ez2dancer now with relevant ending music.
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@@ -97,6 +97,9 @@ const CString CREDIT_LINES[] =
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"Garett Sakamoto",
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"Garett Sakamoto",
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"Illusionz - Issaquah, WA",
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"Illusionz - Issaquah, WA",
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"Quarters - Kirkland, WA",
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"Quarters - Kirkland, WA",
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"Segapark - Bournemouth, UK",
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"Pier Amusements - Bournemouth, UK",
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"Westcliff Amusements - Bournemouth, UK",
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"Naoki",
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"Naoki",
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"Konami Computer Entertainment Japan",
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"Konami Computer Entertainment Japan",
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"",
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"",
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@@ -163,11 +166,25 @@ ScreenMusicScroll::ScreenMusicScroll()
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this->AddActor( &m_Fade );
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this->AddActor( &m_Fade );
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if ( GAMEMAN->m_CurGame != GAME_EZ2 )
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{
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m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) );
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m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) );
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}
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else
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{
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m_soundMusic.Load( THEME->GetPathTo(SOUND_MENU_PROMPT) ); // yes, yes, hack hack hack. What can I do huh? re-write thememanager? hahaha.
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}
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m_Fade.OpenWipingRight();
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m_Fade.OpenWipingRight();
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if ( GAMEMAN->m_CurGame != GAME_EZ2 )
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{
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m_soundMusic.Play( true );
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m_soundMusic.Play( true );
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}
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}
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else
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{
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m_soundMusic.Play( false );
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}
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}
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void ScreenMusicScroll::Update( float fDeltaTime )
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void ScreenMusicScroll::Update( float fDeltaTime )
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@@ -178,6 +195,7 @@ void ScreenMusicScroll::Update( float fDeltaTime )
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{
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{
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m_textLines[i].Update( fDeltaTime );
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m_textLines[i].Update( fDeltaTime );
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}
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}
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}
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}
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