add separate explanation name so that rows with no title can still have an explanation

This commit is contained in:
Chris Danford
2005-12-03 20:39:11 +00:00
parent 9e8469eb65
commit d33daeb6f9
4 changed files with 13 additions and 11 deletions
@@ -66,8 +66,6 @@ ScreenOptionsManageEditSteps::ScreenOptionsManageEditSteps( CString sName ) : Sc
void ScreenOptionsManageEditSteps::Init()
{
ScreenOptions::Init();
EDIT_MODE.Load(m_sName,"EditMode");
}
void ScreenOptionsManageEditSteps::BeginScreen()
@@ -83,8 +81,9 @@ void ScreenOptionsManageEditSteps::BeginScreen()
{
def.m_sName = "";
def.m_bAllowThemeTitle = false;
def.m_sExplanationName = "Create New Edit Steps";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "Create New" );
def.m_vsChoices.push_back( "Create New Edit Steps" );
vDefs.push_back( def );
vHands.push_back( NULL );
iIndex++;
@@ -94,11 +93,12 @@ void ScreenOptionsManageEditSteps::BeginScreen()
FOREACH_CONST( Steps*, m_vpSteps, s )
{
def.m_sName = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
def.m_bAllowThemeTitle = false;
CString sType = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
def.m_sName = sType;
def.m_sExplanationName = "Edit Steps";
def.m_bAllowThemeItems = false;
def.m_vsChoices.clear();
def.m_vsChoices.push_back( (*s)->GetDescription() );
def.m_bAllowThemeItems = false;
vDefs.push_back( def );
vHands.push_back( NULL );
iIndex++;