add separate explanation name so that rows with no title can still have an explanation
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@@ -66,8 +66,6 @@ ScreenOptionsManageEditSteps::ScreenOptionsManageEditSteps( CString sName ) : Sc
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void ScreenOptionsManageEditSteps::Init()
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{
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ScreenOptions::Init();
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EDIT_MODE.Load(m_sName,"EditMode");
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}
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void ScreenOptionsManageEditSteps::BeginScreen()
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@@ -83,8 +81,9 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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{
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def.m_sName = "";
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def.m_bAllowThemeTitle = false;
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def.m_sExplanationName = "Create New Edit Steps";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "Create New" );
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def.m_vsChoices.push_back( "Create New Edit Steps" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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iIndex++;
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@@ -94,11 +93,12 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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FOREACH_CONST( Steps*, m_vpSteps, s )
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{
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def.m_sName = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
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def.m_bAllowThemeTitle = false;
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CString sType = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
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def.m_sName = sType;
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def.m_sExplanationName = "Edit Steps";
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def.m_bAllowThemeItems = false;
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( (*s)->GetDescription() );
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def.m_bAllowThemeItems = false;
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vDefs.push_back( def );
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vHands.push_back( NULL );
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iIndex++;
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