Er. Had this here for a long time and it's what snapshots have been.
This seems to keep going back and forth ...
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@@ -22,7 +22,7 @@ const int samplerate = 44100;
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/* The total write-ahead. Don't make this *too* high; we fill the entire
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* buffer when we start playing, so it can cause frame skips. This should be
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* high enough that sound cards won't skip. */
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const int buffersize_frames = 1024*4; /* in frames */
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const int buffersize_frames = 1024*8; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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const int num_chunks = 8;
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