Er. Had this here for a long time and it's what snapshots have been.

This seems to keep going back and forth ...
This commit is contained in:
Glenn Maynard
2003-04-23 19:30:12 +00:00
parent 45d0a74db1
commit d26df0c44c
@@ -22,7 +22,7 @@ const int samplerate = 44100;
/* The total write-ahead. Don't make this *too* high; we fill the entire
* buffer when we start playing, so it can cause frame skips. This should be
* high enough that sound cards won't skip. */
const int buffersize_frames = 1024*4; /* in frames */
const int buffersize_frames = 1024*8; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
const int num_chunks = 8;