diff --git a/stepmania/src/arch/Sound/RageSoundDriver_DSound.cpp b/stepmania/src/arch/Sound/RageSoundDriver_DSound.cpp index c1782098b6..3cf81826f8 100644 --- a/stepmania/src/arch/Sound/RageSoundDriver_DSound.cpp +++ b/stepmania/src/arch/Sound/RageSoundDriver_DSound.cpp @@ -22,7 +22,7 @@ const int samplerate = 44100; /* The total write-ahead. Don't make this *too* high; we fill the entire * buffer when we start playing, so it can cause frame skips. This should be * high enough that sound cards won't skip. */ -const int buffersize_frames = 1024*4; /* in frames */ +const int buffersize_frames = 1024*8; /* in frames */ const int buffersize = buffersize_frames * samplesize; /* in bytes */ const int num_chunks = 8;