false | false = false
false | true = true
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@@ -1459,7 +1459,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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// Somehow, step data was getting majorly corrupted, therefor causing light
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// signals to be sent at incorrect times where notes were not even present.
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bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ) != TAP_EMPTY);
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bBlinkCabinetLight[cl] |= bBlink; // Why are we OR'ing a boolean??
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bBlinkCabinetLight[cl] |= bBlink;
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//bBlinkCabinetLight[cl] = m_CabinetLightsNoteData.IsThereATapAtRow(iRowNow); //(m_CabinetLightsNoteData.GetTapNote(cl,r) != TAP_EMPTY);
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}
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FOREACH_EnabledPlayer( pn )
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