false | false = false

false | true = true
This commit is contained in:
Glenn Maynard
2004-07-18 01:39:32 +00:00
parent fe4209035f
commit d2517bc504
+1 -1
View File
@@ -1459,7 +1459,7 @@ void ScreenGameplay::Update( float fDeltaTime )
// Somehow, step data was getting majorly corrupted, therefor causing light
// signals to be sent at incorrect times where notes were not even present.
bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ) != TAP_EMPTY);
bBlinkCabinetLight[cl] |= bBlink; // Why are we OR'ing a boolean??
bBlinkCabinetLight[cl] |= bBlink;
//bBlinkCabinetLight[cl] = m_CabinetLightsNoteData.IsThereATapAtRow(iRowNow); //(m_CabinetLightsNoteData.GetTapNote(cl,r) != TAP_EMPTY);
}
FOREACH_EnabledPlayer( pn )