diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 6a7a7c5090..169a483168 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1459,7 +1459,7 @@ void ScreenGameplay::Update( float fDeltaTime ) // Somehow, step data was getting majorly corrupted, therefor causing light // signals to be sent at incorrect times where notes were not even present. bool bBlink = (m_CabinetLightsNoteData.GetTapNote( cl, r ) != TAP_EMPTY); - bBlinkCabinetLight[cl] |= bBlink; // Why are we OR'ing a boolean?? + bBlinkCabinetLight[cl] |= bBlink; //bBlinkCabinetLight[cl] = m_CabinetLightsNoteData.IsThereATapAtRow(iRowNow); //(m_CabinetLightsNoteData.GetTapNote(cl,r) != TAP_EMPTY); } FOREACH_EnabledPlayer( pn )