update device names on the fly

This commit is contained in:
Chris Danford
2005-12-19 10:00:47 +00:00
parent 5b90e68716
commit d0d5798568
+23 -16
View File
@@ -28,22 +28,6 @@ void ScreenTestInput::Init()
m_textDevices.SetDiffuse( RageColor(1,1,1,1) );
m_textDevices.SetZoom( 0.7f );
m_textDevices.SetHorizAlign( Actor::align_left );
{
vector<InputDevice> vDevices;
vector<CString> vDescriptions;
vector<CString> vs;
INPUTMAN->GetDevicesAndDescriptions( vDevices, vDescriptions );
ASSERT( vDevices.size() == vDescriptions.size() );
for( unsigned i=0; i<vDevices.size(); ++i )
{
const CString sDescription = vDescriptions[i];
InputDevice device = vDevices[i];
if( sDescription == "MonkeyKeyboard" )
continue; // hide this
vs.push_back( ssprintf("%s (%s)", sDescription.c_str(), InputDeviceToString(device).c_str()) );
}
m_textDevices.SetText( join("\n",vs) );
}
this->AddChild( &m_textDevices );
m_textInputs.LoadFromFont( THEME->GetPathF("Common","normal") );
@@ -68,6 +52,29 @@ void ScreenTestInput::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
//
// Update devices text
//
{
vector<InputDevice> vDevices;
vector<CString> vDescriptions;
vector<CString> vs;
INPUTMAN->GetDevicesAndDescriptions( vDevices, vDescriptions );
ASSERT( vDevices.size() == vDescriptions.size() );
for( unsigned i=0; i<vDevices.size(); ++i )
{
const CString sDescription = vDescriptions[i];
InputDevice device = vDevices[i];
if( sDescription == "MonkeyKeyboard" )
continue; // hide this
vs.push_back( ssprintf("%s (%s)", sDescription.c_str(), InputDeviceToString(device).c_str()) );
}
m_textDevices.SetText( join("\n",vs) );
}
//
// Update input texts
//
vector<CString> asInputs;
DeviceInput di;