From d08e4d0a14097e7b810bea7e6d8a512c41605f09 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 23 Nov 2005 16:19:25 +0000 Subject: [PATCH] LoadingWindow_SDL --- stepmania/src/arch/arch.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/stepmania/src/arch/arch.cpp b/stepmania/src/arch/arch.cpp index 88d1e46537..db6e8f2718 100644 --- a/stepmania/src/arch/arch.cpp +++ b/stepmania/src/arch/arch.cpp @@ -99,7 +99,7 @@ LoadingWindow *MakeLoadingWindow() /* Don't load NULL by default. On most systems, if we can't load the SDL * loading window, we won't be able to init OpenGL, either, so don't bother. */ - CString drivers = "xbox,win32,cocoa,gtk,sdl"; + CString drivers = "xbox,win32,cocoa,gtk"; CStringArray DriversToTry; split(drivers, ",", DriversToTry, true); @@ -121,9 +121,6 @@ LoadingWindow *MakeLoadingWindow() #ifdef USE_LOADING_WINDOW_NULL if(!DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow_Null; #endif -#ifdef USE_LOADING_WINDOW_SDL - if(!DriversToTry[i].CompareNoCase("SDL") ) ret = new LoadingWindow_SDL; -#endif #ifdef USE_LOADING_WINDOW_WIN32 if(!DriversToTry[i].CompareNoCase("Win32") ) ret = new LoadingWindow_Win32; #endif