Fix wasIngame reset

This commit is contained in:
Josh Allen
2004-09-06 17:07:50 +00:00
parent f5d18d16d1
commit d01e654507
+3 -1
View File
@@ -288,8 +288,10 @@ void StepManiaLanServer::GameOver(PacketFunctions &Packet, int clientNum) {
Reply.WriteNT( playersPtr[x]->options );
for (x = 0; x < NUMBERCLIENTS; x++)
if(Client[x].wasIngame)
if(Client[x].wasIngame) {
SendNetPacket(x, Reply);
Client[x].wasIngame = false;
}
// SendToAllClients(Reply);
}