Fix wasIngame reset
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@@ -288,8 +288,10 @@ void StepManiaLanServer::GameOver(PacketFunctions &Packet, int clientNum) {
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Reply.WriteNT( playersPtr[x]->options );
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for (x = 0; x < NUMBERCLIENTS; x++)
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if(Client[x].wasIngame)
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if(Client[x].wasIngame) {
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SendNetPacket(x, Reply);
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Client[x].wasIngame = false;
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}
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// SendToAllClients(Reply);
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}
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