From d01e654507c209548adb861a8b923fa748ccc4f8 Mon Sep 17 00:00:00 2001 From: Josh Allen Date: Mon, 6 Sep 2004 17:07:50 +0000 Subject: [PATCH] Fix wasIngame reset --- stepmania/src/NetworkSyncServer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/NetworkSyncServer.cpp b/stepmania/src/NetworkSyncServer.cpp index 2439ca7d50..31f216950d 100644 --- a/stepmania/src/NetworkSyncServer.cpp +++ b/stepmania/src/NetworkSyncServer.cpp @@ -288,8 +288,10 @@ void StepManiaLanServer::GameOver(PacketFunctions &Packet, int clientNum) { Reply.WriteNT( playersPtr[x]->options ); for (x = 0; x < NUMBERCLIENTS; x++) - if(Client[x].wasIngame) + if(Client[x].wasIngame) { SendNetPacket(x, Reply); + Client[x].wasIngame = false; + } // SendToAllClients(Reply); }