This commit is contained in:
Steve Checkoway
2006-09-02 20:17:17 +00:00
parent 136915b798
commit cff13747a6
7 changed files with 16 additions and 16 deletions
+2 -2
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@@ -1,7 +1,7 @@
/* GameInput - An input event specific to a Game definied by an instrument and a button space. */
#ifndef GAMEINPUT_H
#define GAMEINPUT_H
#ifndef GAME_INPUT_H
#define GAME_INPUT_H
#include "EnumHelper.h"
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@@ -1,7 +1,7 @@
/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
#ifndef INPUTFILTER_H
#define INPUTFILTER_H
#ifndef INPUT_FILTER_H
#define INPUT_FILTER_H
#include "RageInputDevice.h"
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@@ -1,7 +1,7 @@
/* InputMapper - Holds user-chosen input preferences and saves it between sessions. */
#ifndef INPUTMAPPER_H
#define INPUTMAPPER_H
#ifndef INPUT_MAPPER_H
#define INPUT_MAPPER_H
#include "RageInputDevice.h"
#include "GameInput.h"
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@@ -1,7 +1,7 @@
/* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */
#ifndef INPUTQUEUE_H
#define INPUTQUEUE_H
#ifndef INPUT_QUEUE_H
#define INPUT_QUEUE_H
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
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@@ -1,7 +1,7 @@
/* MenuInput - An input event specific to a menu navigation. This is generated based on a Game. */
#ifndef MENUINPUT_H
#define MENUINPUT_H
#ifndef MENU_INPUT_H
#define MENU_INPUT_H
#include "PlayerNumber.h"
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@@ -1,5 +1,5 @@
#ifndef STEPMANIA_H
#define STEPMANIA_H
#ifndef STEP_MANIA_H
#define STEP_MANIA_H
class Game;
class RageTimer;
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@@ -1,7 +1,7 @@
/* StyleInput - An input event specific to a style that is defined by a player number and the player's note column. */
#ifndef STYLEINPUT_H
#define STYLEINPUT_H
#ifndef STYLE_INPUT_H
#define STYLE_INPUT_H
#include "PlayerNumber.h"