diff --git a/stepmania/src/GameInput.h b/stepmania/src/GameInput.h index fc3b8c0115..e894b10105 100644 --- a/stepmania/src/GameInput.h +++ b/stepmania/src/GameInput.h @@ -1,7 +1,7 @@ /* GameInput - An input event specific to a Game definied by an instrument and a button space. */ -#ifndef GAMEINPUT_H -#define GAMEINPUT_H +#ifndef GAME_INPUT_H +#define GAME_INPUT_H #include "EnumHelper.h" @@ -245,7 +245,7 @@ struct GameInput GameInput( GameController c, GameButton b ): controller(c), button(b) { } GameController controller; - GameButton button; + GameButton button; bool operator==( const GameInput &other ) const { return controller == other.controller && button == other.button; }; bool operator<( const GameInput &other ) const diff --git a/stepmania/src/InputFilter.h b/stepmania/src/InputFilter.h index ccfe469a0c..1e692a0afd 100644 --- a/stepmania/src/InputFilter.h +++ b/stepmania/src/InputFilter.h @@ -1,7 +1,7 @@ /* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */ -#ifndef INPUTFILTER_H -#define INPUTFILTER_H +#ifndef INPUT_FILTER_H +#define INPUT_FILTER_H #include "RageInputDevice.h" diff --git a/stepmania/src/InputMapper.h b/stepmania/src/InputMapper.h index ff96eac926..904ce3bfbb 100644 --- a/stepmania/src/InputMapper.h +++ b/stepmania/src/InputMapper.h @@ -1,7 +1,7 @@ /* InputMapper - Holds user-chosen input preferences and saves it between sessions. */ -#ifndef INPUTMAPPER_H -#define INPUTMAPPER_H +#ifndef INPUT_MAPPER_H +#define INPUT_MAPPER_H #include "RageInputDevice.h" #include "GameInput.h" diff --git a/stepmania/src/InputQueue.h b/stepmania/src/InputQueue.h index 8c1cdf7368..80f99a8f8d 100644 --- a/stepmania/src/InputQueue.h +++ b/stepmania/src/InputQueue.h @@ -1,7 +1,7 @@ /* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */ -#ifndef INPUTQUEUE_H -#define INPUTQUEUE_H +#ifndef INPUT_QUEUE_H +#define INPUT_QUEUE_H #include "GameConstantsAndTypes.h" #include "GameInput.h" diff --git a/stepmania/src/MenuInput.h b/stepmania/src/MenuInput.h index 4fde8a1ff3..a23f0878dd 100644 --- a/stepmania/src/MenuInput.h +++ b/stepmania/src/MenuInput.h @@ -1,7 +1,7 @@ /* MenuInput - An input event specific to a menu navigation. This is generated based on a Game. */ -#ifndef MENUINPUT_H -#define MENUINPUT_H +#ifndef MENU_INPUT_H +#define MENU_INPUT_H #include "PlayerNumber.h" @@ -30,7 +30,7 @@ struct MenuInput MenuInput( PlayerNumber pn, MenuButton b ) { player = pn; button = b; }; PlayerNumber player; - MenuButton button; + MenuButton button; bool operator==( const MenuInput &other ) const { return player == other.player && button == other.button; }; bool operator!=( const MenuInput &other ) const { return !operator==(other); }; diff --git a/stepmania/src/StepMania.h b/stepmania/src/StepMania.h index eb45fc8afc..cf7ba70a49 100644 --- a/stepmania/src/StepMania.h +++ b/stepmania/src/StepMania.h @@ -1,5 +1,5 @@ -#ifndef STEPMANIA_H -#define STEPMANIA_H +#ifndef STEP_MANIA_H +#define STEP_MANIA_H class Game; class RageTimer; diff --git a/stepmania/src/StyleInput.h b/stepmania/src/StyleInput.h index 69cd174c01..2eb95fa1f5 100644 --- a/stepmania/src/StyleInput.h +++ b/stepmania/src/StyleInput.h @@ -1,7 +1,7 @@ /* StyleInput - An input event specific to a style that is defined by a player number and the player's note column. */ -#ifndef STYLEINPUT_H -#define STYLEINPUT_H +#ifndef STYLE_INPUT_H +#define STYLE_INPUT_H #include "PlayerNumber.h"