Cleanup.
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@@ -1,7 +1,7 @@
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/* GameInput - An input event specific to a Game definied by an instrument and a button space. */
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#ifndef GAMEINPUT_H
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#define GAMEINPUT_H
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#ifndef GAME_INPUT_H
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#define GAME_INPUT_H
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#include "EnumHelper.h"
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@@ -245,7 +245,7 @@ struct GameInput
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GameInput( GameController c, GameButton b ): controller(c), button(b) { }
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GameController controller;
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GameButton button;
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GameButton button;
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bool operator==( const GameInput &other ) const { return controller == other.controller && button == other.button; };
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bool operator<( const GameInput &other ) const
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