Merge-a-tize me captain.
This commit is contained in:
@@ -1,9 +1,7 @@
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// these steps are only used by the How To Play screen.
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// you can use any difficuly here, as long as there is
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// only one set of steps in the file. the steps start
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// as soon as the screen comes up. also, the music used
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// is Sounds/ScreenHowToPlay Music, so no need to specify
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// a song file here.
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// these steps are only used by the How To Play screen. you can use any
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// difficulty here, as long as there is only one set of steps (per stepstype?)
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// in the file. the steps start as soon as the screen comes up. the music used
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// is Sounds/ScreenHowToPlay Music, so no need to specify a song file here.
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#TITLE:ScreenHowToPlay steps;
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#ARTIST:foo;
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#BPMS:0.000=100.000;
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@@ -168,12 +168,16 @@ function Actor:scale_or_crop_background()
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-- bga matches the current aspect, we can stretch it.
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self:stretchto( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT )
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else
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if gh < DISPLAY:GetDisplayHeight() then
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-- we have a bg smaller than the display height. we need to scale it up.
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self:scaletofit( SCREEN_CENTER_X-((graphicAspect*SCREEN_HEIGHT)/2),SCREEN_TOP,SCREEN_CENTER_X+((graphicAspect*SCREEN_HEIGHT)/2),SCREEN_HEIGHT)
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-- temp
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self:scaletocover( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT )
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--[[
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-- bga doesn't match the aspect.
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if displayAspect > graphicAspect then
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-- the graphic is smaller than the display aspect ratio
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else
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self:scaletofit( SCREEN_CENTER_X-(gw/2),SCREEN_TOP,SCREEN_CENTER_X+(gw/2),SCREEN_HEIGHT)
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-- the graphic is bigger than the display aspect ratio; crop me
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end
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--]]
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end
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end
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@@ -1922,17 +1922,50 @@ ChoiceOni="applydefaultoptions;name,Oni;text,Oni;playmode,oni;screen,ScreenSelec
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ChoiceEndless="applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless"
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[ScreenSelectCharacter]
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Class="ScreenSelectMaster"
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Fallback="ScreenSelectMaster"
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NextScreen=Branch.GetGameInformationScreen
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PrevScreen=Branch.TitleMenu()
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#
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PerChoiceScrollElement=false
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PerChoiceIconElement=false
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#
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ShowScroller=true
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WrapScroller=true
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ShowIcon=false
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Class="ScreenSelectCharacter"
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Fallback="ScreenWithMenuElements"
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WaitForChildrenBeforeTweeningOut=true
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TitleP1OnCommand=x,140;y,80;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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TitleP2OnCommand=x,500;y,80;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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TitleP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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CardP1OnCommand=x,140;y,180;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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CardP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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CardP2OnCommand=x,500;y,180;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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CardP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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CardArrowsP1OnCommand=x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
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CardArrowsP1OffCommand=linear,0.3;diffusealpha,0
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CardArrowsP2OnCommand=x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
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CardArrowsP2OffCommand=linear,0.3;diffusealpha,0
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ExplanationOnCommand=x,SCREEN_CENTER_X;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
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ExplanationOffCommand=linear,0.3;diffusealpha,0
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AttackFrameP1OnCommand=x,140;y,380;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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AttackFrameP2OnCommand=x,500;y,380;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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AttackIconWidth=40
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AttackIconHeight=40
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AttackIconsP1StartX=SCREEN_CENTER_X-192
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AttackIconsP1StartY=SCREEN_CENTER_Y+116
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AttackIconsP2StartX=SCREEN_CENTER_X+168
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AttackIconsP2StartY=SCREEN_CENTER_Y+116
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AttackIconsSpacingX=42
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AttackIconsSpacingY=32
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AttackIconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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AttackIconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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IconWidth=40
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IconHeight=40
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IconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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IconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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IconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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SleepAfterTweenOffSeconds=0.8
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TimerSeconds=40
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ShowStyleIcon=true
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PrevScreen=ScreenTitleBranch()
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NextScreen=SongSelectionScreen()
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[ScreenGameInformation]
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Class="ScreenSelectMaster"
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@@ -1,3 +1,5 @@
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local maxSegments = 150
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local function CreateSegments(Player)
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local t = Def.ActorFrame { };
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local bars = Def.ActorFrame{ };
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@@ -36,6 +38,12 @@ local function CreateSegments(Player)
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local scrolls = timingData:GetScrolls();
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local speeds = timingData:GetSpeeds();
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-- we don't want too many segments to be shown.
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local sumSegments = bpms + stops + delays + warps + fakes + scrolls + speeds
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if sumSegments > maxSegments then
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return Def.ActorFrame{}
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end
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local function CreateLine(beat, secs, firstShadow, firstDiffuse, secondShadow, firstEffect, secondEffect)
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local beatTime = timingData:GetElapsedTimeFromBeat(beat);
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if beatTime < 0 then beatTime = 0; end;
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@@ -2,8 +2,5 @@
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themeInfo = {
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ProductCode = "SSC-501",
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Name = "StepMania 5 Default",
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Version = 0.92,
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Date = "20111015",
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Internal = "rel 00000000-0000",
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Revision = 3501,
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Date = "20120108",
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}
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@@ -62,7 +62,7 @@ local Prefs =
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},
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FancyUIBG =
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{
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Default = true,
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Default = false,
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Choices = { OptionNameString('Off'), OptionNameString('On') },
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Values = { false, true }
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},
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@@ -1453,36 +1453,36 @@ ScoreP2OffCommand=
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#
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StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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# StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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StepsDescriptionP1Y=SCREEN_CENTER_Y-24
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StepsDescriptionP1Y=SCREEN_CENTER_Y+34
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StepsDescriptionP1OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
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StepsDescriptionP1OffCommand=
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StepsDescriptionP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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# StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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StepsDescriptionP2Y=SCREEN_CENTER_Y-24
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StepsDescriptionP2Y=SCREEN_CENTER_Y+34
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StepsDescriptionP2OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
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StepsDescriptionP2OffCommand=
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#
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PlayerOptionsP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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# PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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PlayerOptionsP1Y=SCREEN_CENTER_Y+24
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PlayerOptionsP1Y=SCREEN_CENTER_Y+82
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PlayerOptionsP1OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
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PlayerOptionsP1OffCommand=
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PlayerOptionsP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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# PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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PlayerOptionsP2Y=SCREEN_CENTER_Y+24
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PlayerOptionsP2Y=SCREEN_CENTER_Y+82
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PlayerOptionsP2OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
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PlayerOptionsP2OffCommand=
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#
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StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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StepsDisplayP1Y=SCREEN_CENTER_Y
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StepsDisplayP1Y=SCREEN_CENTER_Y+58
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StepsDisplayP1OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" );
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StepsDisplayP1ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
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StepsDisplayP1HideCommand=linear,0.5;zoomy,0
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StepsDisplayP1OffCommand=
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StepsDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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# StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
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StepsDisplayP2Y=SCREEN_CENTER_Y
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StepsDisplayP2Y=SCREEN_CENTER_Y+58
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StepsDisplayP2OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" );
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StepsDisplayP2ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
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StepsDisplayP2HideCommand=linear,0.5;zoomy,0
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@@ -2205,6 +2205,7 @@ public:
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), p->m_pCurSteps[pn]->m_StepsType ));
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// Why Broadcast again? This is double-broadcasting. -Chris
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentStepsP1Changed+pn) );
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