From cec55f1aeda2f6dc9cfbc897e7c203f47bad4dc1 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sun, 13 Mar 2011 19:47:39 -0400 Subject: [PATCH] sm124futures: doxygen for the next version. --- src/Player.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/Player.cpp b/src/Player.cpp index cc2d2fafa2..ffd130e238 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -175,8 +175,15 @@ ThemeMetric REQUIRE_STEP_ON_MINES ( "Player", "RequireStepOnMines" ); * For those wishing to make a theme very accurate to In The Groove 2, set this to false. */ ThemeMetric ROLL_BODY_INCREMENTS_COMBO ( "Player", "RollBodyIncrementsCombo" ); ThemeMetric CHECKPOINTS_TAPS_SEPARATE_JUDGMENT ( "Player", "CheckpointsTapsSeparateJudgment" ); -ThemeMetric SCORE_MISSED_HOLDS_AND_ROLLS ( "Player", "ScoreMissedHoldsAndRolls" ); // sm-ssc addition +/** + * @brief Do we score missed holds and rolls with HoldNoteScores? + * + * If set to true, missed holds and rolls are given LetGo judgments. + * If set to false, missed holds and rolls are given no judgment on the hold side of things. */ +ThemeMetric SCORE_MISSED_HOLDS_AND_ROLLS ( "Player", "ScoreMissedHoldsAndRolls" ); +/** @brief How much of the song/course must have gone by before a Player's combo is colored? */ ThemeMetric PERCENT_UNTIL_COLOR_COMBO ( "Player", "PercentUntilColorCombo" ); +/** @brief How much combo must be earned before the announcer says "Combo Stopped"? */ ThemeMetric COMBO_STOPPED_AT ( "Player", "ComboStoppedAt" ); ThemeMetric ATTACK_RUN_TIME_RANDOM ( "Player", "AttackRunTimeRandom" ); ThemeMetric ATTACK_RUN_TIME_MINE ( "Player", "AttackRunTimeMine" );