From ce3f6ecc7a6d116420b18d38050cec2d8e8537b2 Mon Sep 17 00:00:00 2001 From: Vecais Dumais Laacis Date: Wed, 12 Sep 2007 15:03:30 +0000 Subject: [PATCH] fixes crash when using Tornado --- stepmania/src/ReceptorArrowRow.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ReceptorArrowRow.cpp b/stepmania/src/ReceptorArrowRow.cpp index 0fe39896da..00216b1ac6 100644 --- a/stepmania/src/ReceptorArrowRow.cpp +++ b/stepmania/src/ReceptorArrowRow.cpp @@ -40,13 +40,14 @@ ReceptorArrowRow::~ReceptorArrowRow() void ReceptorArrowRow::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); + ArrowEffects::Update(); for( unsigned c=0; cm_PlayerOptions.GetCurrent().m_fDark) * (1 - m_fFadeToFailPercent); CLAMP( fBaseAlpha, 0.0f, 1.0f ); - m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha ); + m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha ); // set arrow XYZ const float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );