From ce2cd9a4fe4f12f8dc83e9a9aa0a7e90bdf8e244 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 1 Feb 2004 03:00:48 +0000 Subject: [PATCH] GAMESTATE->AdjustFailType --- stepmania/src/ScreenGameplay.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 96c5efc94f..72ce195e88 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -123,6 +123,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL ) return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing. + /* This is usually done already, but we might have come here without going through + * ScreenSelectMusic or the options menus at all. */ + GAMESTATE->AdjustFailType(); + /* Save selected options before we change them. */ GAMESTATE->StoreSelectedOptions();