PlayerOptions::ColorType no longer used
This commit is contained in:
@@ -39,7 +39,6 @@ enum Code {
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CODE_NEXT_APPEARANCE,
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CODE_NEXT_APPEARANCE,
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CODE_NEXT_TURN,
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CODE_NEXT_TURN,
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CODE_REVERSE,
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CODE_REVERSE,
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CODE_NEXT_COLOR,
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CODE_HOLDS,
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CODE_HOLDS,
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CODE_DARK,
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CODE_DARK,
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CODE_CANCEL_ALL,
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CODE_CANCEL_ALL,
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@@ -66,7 +65,6 @@ const CString g_sCodeNames[NUM_CODES] = {
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"NextAppearance",
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"NextAppearance",
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"NextTurn",
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"NextTurn",
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"Reverse",
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"Reverse",
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"NextColor",
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"HoldNotes",
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"HoldNotes",
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"Dark",
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"Dark",
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"CancelAll"
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"CancelAll"
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@@ -182,7 +180,6 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
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case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break;
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case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break;
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case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
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case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
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case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break;
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case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break;
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case CODE_NEXT_COLOR: GAMESTATE->m_PlayerOptions[pn].NextColor(); break;
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break;
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case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break;
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@@ -166,8 +166,6 @@ CString NoteSkinManager::GetPathTo( PlayerNumber pn, int col, CString sFileName
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CString sButtonName = ColToButtonName(col);
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CString sButtonName = ColToButtonName(col);
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CString sCurNoteSkinName = m_sCurNoteSkinName[pn];
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CString sCurNoteSkinName = m_sCurNoteSkinName[pn];
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if( GAMESTATE->m_bEditing )
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sCurNoteSkinName = "note";
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CString ret = GetPathTo( sCurNoteSkinName, sButtonName, sFileName );
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CString ret = GetPathTo( sCurNoteSkinName, sButtonName, sFileName );
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if( !ret.empty() ) // we found something
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if( !ret.empty() ) // we found something
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@@ -31,6 +31,7 @@ public:
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CString GetCurNoteSkinName( PlayerNumber pn ) const { return m_sCurNoteSkinName[pn]; };
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CString GetCurNoteSkinName( PlayerNumber pn ) const { return m_sCurNoteSkinName[pn]; };
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CString GetPathTo( PlayerNumber pn, int col, CString sFileName );
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CString GetPathTo( PlayerNumber pn, int col, CString sFileName );
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CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
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CString GetMetric( PlayerNumber pn, CString sButtonName, CString sValueName );
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CString GetMetric( PlayerNumber pn, CString sButtonName, CString sValueName );
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int GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName );
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int GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName );
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@@ -41,7 +42,6 @@ public:
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static CString NoteSkinManager::ColToButtonName(int col);
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static CString NoteSkinManager::ColToButtonName(int col);
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protected:
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protected:
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CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
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CString GetNoteSkinDir( CString sSkinName );
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CString GetNoteSkinDir( CString sSkinName );
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CString m_sCurNoteSkinName[NUM_PLAYERS];
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CString m_sCurNoteSkinName[NUM_PLAYERS];
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@@ -23,7 +23,6 @@ void PlayerOptions::Init()
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m_TurnType = TURN_NONE;
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m_TurnType = TURN_NONE;
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m_Transform = TRANSFORM_NONE;
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m_Transform = TRANSFORM_NONE;
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m_bReverseScroll = false;
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m_bReverseScroll = false;
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m_ColorType = COLOR_VIVID;
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m_bHoldNotes = true;
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m_bHoldNotes = true;
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m_bDark = false;
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m_bDark = false;
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}
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}
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@@ -98,14 +97,6 @@ CString PlayerOptions::GetString()
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if( m_bReverseScroll )
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if( m_bReverseScroll )
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sReturn += "Reverse, ";
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sReturn += "Reverse, ";
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switch( m_ColorType )
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{
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case COLOR_VIVID: break;
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case COLOR_NOTE: sReturn += "Note, "; break;
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case COLOR_FLAT: sReturn += "Flat, "; break;
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default: ASSERT(0); // invalid COLOR
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};
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if( !m_bHoldNotes )
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if( !m_bHoldNotes )
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sReturn += "NoHolds, ";
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sReturn += "NoHolds, ";
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@@ -162,8 +153,6 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE;
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else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE;
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else if( sBit == "big" ) m_Transform = TRANSFORM_BIG;
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else if( sBit == "big" ) m_Transform = TRANSFORM_BIG;
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else if( sBit == "reverse" ) m_bReverseScroll = true;
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else if( sBit == "reverse" ) m_bReverseScroll = true;
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else if( sBit == "note" ) m_ColorType = COLOR_NOTE;
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else if( sBit == "flat" ) m_ColorType = COLOR_FLAT;
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else if( sBit == "noholds" ) m_bHoldNotes = false;
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else if( sBit == "noholds" ) m_bHoldNotes = false;
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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else if( sBit == "dark" ) m_bDark = true;
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else if( sBit == "dark" ) m_bDark = true;
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@@ -198,11 +187,6 @@ void PlayerOptions::NextEffect()
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m_bEffects[0] = true;
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m_bEffects[0] = true;
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}
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}
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void PlayerOptions::NextColor()
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{
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m_ColorType = (ColorType) ((m_ColorType+1)%NUM_COLOR_TYPES);
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}
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void PlayerOptions::NextAppearance()
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void PlayerOptions::NextAppearance()
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{
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{
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m_AppearanceType = (AppearanceType) ((m_AppearanceType+1)%NUM_APPEARANCE_TYPES);
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m_AppearanceType = (AppearanceType) ((m_AppearanceType+1)%NUM_APPEARANCE_TYPES);
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@@ -62,13 +62,6 @@ struct PlayerOptions
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} m_Transform;
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} m_Transform;
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void NextTransform();
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void NextTransform();
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bool m_bReverseScroll;
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bool m_bReverseScroll;
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enum ColorType {
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COLOR_VIVID=0,
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COLOR_NOTE,
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COLOR_FLAT,
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NUM_COLOR_TYPES
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} m_ColorType;
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void NextColor();
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bool m_bHoldNotes;
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bool m_bHoldNotes;
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bool m_bDark;
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bool m_bDark;
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@@ -235,7 +235,6 @@ ScreenEdit::ScreenEdit()
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GAMESTATE->m_SongOptions.m_fMusicRate = 1;
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GAMESTATE->m_SongOptions.m_fMusicRate = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_ColorType = PlayerOptions::COLOR_NOTE;
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m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );
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m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );
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