diff --git a/stepmania/src/CodeDetector.cpp b/stepmania/src/CodeDetector.cpp index 67a9b070bb..53ac9bd137 100644 --- a/stepmania/src/CodeDetector.cpp +++ b/stepmania/src/CodeDetector.cpp @@ -39,7 +39,6 @@ enum Code { CODE_NEXT_APPEARANCE, CODE_NEXT_TURN, CODE_REVERSE, - CODE_NEXT_COLOR, CODE_HOLDS, CODE_DARK, CODE_CANCEL_ALL, @@ -66,7 +65,6 @@ const CString g_sCodeNames[NUM_CODES] = { "NextAppearance", "NextTurn", "Reverse", - "NextColor", "HoldNotes", "Dark", "CancelAll" @@ -182,7 +180,6 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller ) case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break; case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break; case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break; - case CODE_NEXT_COLOR: GAMESTATE->m_PlayerOptions[pn].NextColor(); break; case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break; case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break; case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break; diff --git a/stepmania/src/NoteSkinManager.cpp b/stepmania/src/NoteSkinManager.cpp index 984e6988a5..b30ae93787 100644 --- a/stepmania/src/NoteSkinManager.cpp +++ b/stepmania/src/NoteSkinManager.cpp @@ -166,8 +166,6 @@ CString NoteSkinManager::GetPathTo( PlayerNumber pn, int col, CString sFileName CString sButtonName = ColToButtonName(col); CString sCurNoteSkinName = m_sCurNoteSkinName[pn]; - if( GAMESTATE->m_bEditing ) - sCurNoteSkinName = "note"; CString ret = GetPathTo( sCurNoteSkinName, sButtonName, sFileName ); if( !ret.empty() ) // we found something diff --git a/stepmania/src/NoteSkinManager.h b/stepmania/src/NoteSkinManager.h index 221da86f8a..b2be9169cf 100644 --- a/stepmania/src/NoteSkinManager.h +++ b/stepmania/src/NoteSkinManager.h @@ -31,6 +31,7 @@ public: CString GetCurNoteSkinName( PlayerNumber pn ) const { return m_sCurNoteSkinName[pn]; }; CString GetPathTo( PlayerNumber pn, int col, CString sFileName ); + CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName ); CString GetMetric( PlayerNumber pn, CString sButtonName, CString sValueName ); int GetMetricI( PlayerNumber pn, CString sButtonName, CString sValueName ); @@ -41,7 +42,6 @@ public: static CString NoteSkinManager::ColToButtonName(int col); protected: - CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName ); CString GetNoteSkinDir( CString sSkinName ); CString m_sCurNoteSkinName[NUM_PLAYERS]; diff --git a/stepmania/src/PlayerOptions.cpp b/stepmania/src/PlayerOptions.cpp index f5dfa7e4df..8f80438050 100644 --- a/stepmania/src/PlayerOptions.cpp +++ b/stepmania/src/PlayerOptions.cpp @@ -23,7 +23,6 @@ void PlayerOptions::Init() m_TurnType = TURN_NONE; m_Transform = TRANSFORM_NONE; m_bReverseScroll = false; - m_ColorType = COLOR_VIVID; m_bHoldNotes = true; m_bDark = false; } @@ -98,14 +97,6 @@ CString PlayerOptions::GetString() if( m_bReverseScroll ) sReturn += "Reverse, "; - switch( m_ColorType ) - { - case COLOR_VIVID: break; - case COLOR_NOTE: sReturn += "Note, "; break; - case COLOR_FLAT: sReturn += "Flat, "; break; - default: ASSERT(0); // invalid COLOR - }; - if( !m_bHoldNotes ) sReturn += "NoHolds, "; @@ -162,8 +153,6 @@ void PlayerOptions::FromString( CString sOptions ) else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE; else if( sBit == "big" ) m_Transform = TRANSFORM_BIG; else if( sBit == "reverse" ) m_bReverseScroll = true; - else if( sBit == "note" ) m_ColorType = COLOR_NOTE; - else if( sBit == "flat" ) m_ColorType = COLOR_FLAT; else if( sBit == "noholds" ) m_bHoldNotes = false; else if( sBit == "nofreeze" ) m_bHoldNotes = false; else if( sBit == "dark" ) m_bDark = true; @@ -198,11 +187,6 @@ void PlayerOptions::NextEffect() m_bEffects[0] = true; } -void PlayerOptions::NextColor() -{ - m_ColorType = (ColorType) ((m_ColorType+1)%NUM_COLOR_TYPES); -} - void PlayerOptions::NextAppearance() { m_AppearanceType = (AppearanceType) ((m_AppearanceType+1)%NUM_APPEARANCE_TYPES); diff --git a/stepmania/src/PlayerOptions.h b/stepmania/src/PlayerOptions.h index 5ed6062165..aafb204743 100644 --- a/stepmania/src/PlayerOptions.h +++ b/stepmania/src/PlayerOptions.h @@ -62,13 +62,6 @@ struct PlayerOptions } m_Transform; void NextTransform(); bool m_bReverseScroll; - enum ColorType { - COLOR_VIVID=0, - COLOR_NOTE, - COLOR_FLAT, - NUM_COLOR_TYPES - } m_ColorType; - void NextColor(); bool m_bHoldNotes; bool m_bDark; diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 90e03c0003..dd495b68a5 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -235,7 +235,6 @@ ScreenEdit::ScreenEdit() GAMESTATE->m_SongOptions.m_fMusicRate = 1; GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1; - GAMESTATE->m_PlayerOptions[PLAYER_1].m_ColorType = PlayerOptions::COLOR_NOTE; m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );