PlayerOptions::ColorType no longer used
This commit is contained in:
@@ -39,7 +39,6 @@ enum Code {
|
||||
CODE_NEXT_APPEARANCE,
|
||||
CODE_NEXT_TURN,
|
||||
CODE_REVERSE,
|
||||
CODE_NEXT_COLOR,
|
||||
CODE_HOLDS,
|
||||
CODE_DARK,
|
||||
CODE_CANCEL_ALL,
|
||||
@@ -66,7 +65,6 @@ const CString g_sCodeNames[NUM_CODES] = {
|
||||
"NextAppearance",
|
||||
"NextTurn",
|
||||
"Reverse",
|
||||
"NextColor",
|
||||
"HoldNotes",
|
||||
"Dark",
|
||||
"CancelAll"
|
||||
@@ -182,7 +180,6 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
|
||||
case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break;
|
||||
case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
|
||||
case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break;
|
||||
case CODE_NEXT_COLOR: GAMESTATE->m_PlayerOptions[pn].NextColor(); break;
|
||||
case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
|
||||
case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break;
|
||||
case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break;
|
||||
|
||||
Reference in New Issue
Block a user