PlayerOptions::ColorType no longer used

This commit is contained in:
Chris Danford
2003-02-19 05:59:19 +00:00
parent e6273f1db3
commit cdf8214ff7
6 changed files with 1 additions and 30 deletions
-3
View File
@@ -39,7 +39,6 @@ enum Code {
CODE_NEXT_APPEARANCE,
CODE_NEXT_TURN,
CODE_REVERSE,
CODE_NEXT_COLOR,
CODE_HOLDS,
CODE_DARK,
CODE_CANCEL_ALL,
@@ -66,7 +65,6 @@ const CString g_sCodeNames[NUM_CODES] = {
"NextAppearance",
"NextTurn",
"Reverse",
"NextColor",
"HoldNotes",
"Dark",
"CancelAll"
@@ -182,7 +180,6 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance();; break;
case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
case CODE_REVERSE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll, true, false ); break;
case CODE_NEXT_COLOR: GAMESTATE->m_PlayerOptions[pn].NextColor(); break;
case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
case CODE_DARK: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bDark, true, false ); break;
case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn] = PlayerOptions(); break;