This commit is contained in:
Steve Checkoway
2006-01-22 00:43:41 +00:00
parent d10e652b97
commit ccd3332cc2
2 changed files with 8 additions and 8 deletions
+5 -5
View File
@@ -14,7 +14,7 @@
#include "InputHandler/Selector_InputHandler.h"
static LocalizedString INPUT_HANDLERS_EMPTY( "Arch", "Input Handlers cannot be empty." );
void MakeInputHandlers( CString drivers, vector<InputHandler *> &Add )
void MakeInputHandlers( const CString &drivers, vector<InputHandler *> &Add )
{
vector<CString> DriversToTry;
split( drivers, ",", DriversToTry, true );
@@ -71,7 +71,7 @@ void MakeInputHandlers( CString drivers, vector<InputHandler *> &Add )
}
#include "Lights/Selector_LightsDriver.h"
void MakeLightsDrivers( CString driver, vector<LightsDriver *> &Add )
void MakeLightsDrivers( const CString &driver, vector<LightsDriver *> &Add )
{
LOG->Trace( "Initializing lights driver: %s", driver.c_str() );
@@ -228,7 +228,7 @@ RageMovieTexture *MakeRageMovieTexture( RageTextureID ID )
SAFE_DELETE( ret );
}
}
if (!ret)
if ( !ret )
RageException::Throw( COULDNT_CREATE_MOVIE_DRIVER.GetValue() );
LOG->Trace( "Created movie texture \"%s\" with driver \"%s\"",
@@ -238,7 +238,7 @@ RageMovieTexture *MakeRageMovieTexture( RageTextureID ID )
#include "Sound/Selector_RageSoundDriver.h"
static LocalizedString SOUND_DRIVERS_CANNOT_EMPTY( "Arch", "Sound Drivers cannot be empty." );
RageSoundDriver *MakeRageSoundDriver( CString drivers )
RageSoundDriver *MakeRageSoundDriver( const CString &drivers )
{
vector<CString> DriversToTry;
split( drivers, ",", DriversToTry, true );
@@ -293,7 +293,7 @@ RageSoundDriver *MakeRageSoundDriver( CString drivers )
}
}
if(ret)
if( ret )
LOG->Info( "Sound driver: %s", Driver.c_str() );
return ret;
+3 -3
View File
@@ -21,10 +21,10 @@ class DialogDriver;
DialogDriver *MakeDialogDriver();
class InputHandler;
void MakeInputHandlers( CString drivers, vector<InputHandler *> &Add );
void MakeInputHandlers( const CString &drivers, vector<InputHandler *> &Add );
class LightsDriver;
void MakeLightsDrivers( CString drivers, vector<LightsDriver *> &Add );
void MakeLightsDrivers( const CString &drivers, vector<LightsDriver *> &Add );
class LoadingWindow;
LoadingWindow *MakeLoadingWindow();
@@ -41,7 +41,7 @@ class RageMovieTexture;
RageMovieTexture *MakeRageMovieTexture( RageTextureID ID );
class RageSoundDriver;
RageSoundDriver *MakeRageSoundDriver( CString drivers );
RageSoundDriver *MakeRageSoundDriver( const CString &drivers );
#endif