use ScoreDisplayPercentage
This commit is contained in:
@@ -23,6 +23,7 @@
|
|||||||
#include "LifeMeterBattery.h"
|
#include "LifeMeterBattery.h"
|
||||||
#include "GameState.h"
|
#include "GameState.h"
|
||||||
#include "ScoreDisplayNormal.h"
|
#include "ScoreDisplayNormal.h"
|
||||||
|
#include "ScoreDisplayPercentage.h"
|
||||||
#include "ScoreDisplayOni.h"
|
#include "ScoreDisplayOni.h"
|
||||||
#include "ScoreDisplayBattle.h"
|
#include "ScoreDisplayBattle.h"
|
||||||
#include "ScoreDisplayRave.h"
|
#include "ScoreDisplayRave.h"
|
||||||
@@ -422,6 +423,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
|||||||
{
|
{
|
||||||
case PLAY_MODE_ARCADE:
|
case PLAY_MODE_ARCADE:
|
||||||
case PLAY_MODE_NONSTOP:
|
case PLAY_MODE_NONSTOP:
|
||||||
|
if( PREFSMAN->m_bPercentageScoring )
|
||||||
|
m_pScoreDisplay[p] = new ScoreDisplayPercentage;
|
||||||
|
else
|
||||||
m_pScoreDisplay[p] = new ScoreDisplayNormal;
|
m_pScoreDisplay[p] = new ScoreDisplayNormal;
|
||||||
break;
|
break;
|
||||||
case PLAY_MODE_ONI:
|
case PLAY_MODE_ONI:
|
||||||
|
|||||||
Reference in New Issue
Block a user