From cc1ee0d314d1e91b640ff8d3ae95e87b198a76bd Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 5 Oct 2003 05:24:50 +0000 Subject: [PATCH] use ScoreDisplayPercentage --- stepmania/src/ScreenGameplay.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 1ace203af4..89a8b0fb4d 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -23,6 +23,7 @@ #include "LifeMeterBattery.h" #include "GameState.h" #include "ScoreDisplayNormal.h" +#include "ScoreDisplayPercentage.h" #include "ScoreDisplayOni.h" #include "ScoreDisplayBattle.h" #include "ScoreDisplayRave.h" @@ -422,7 +423,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S { case PLAY_MODE_ARCADE: case PLAY_MODE_NONSTOP: - m_pScoreDisplay[p] = new ScoreDisplayNormal; + if( PREFSMAN->m_bPercentageScoring ) + m_pScoreDisplay[p] = new ScoreDisplayPercentage; + else + m_pScoreDisplay[p] = new ScoreDisplayNormal; break; case PLAY_MODE_ONI: case PLAY_MODE_ENDLESS: