forgot to commit:
difficulty display is vertical, not horizontal
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@@ -8,7 +8,7 @@
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DifficultyDisplay::DifficultyDisplay()
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DifficultyDisplay::DifficultyDisplay()
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{
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{
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float fWidth = 0;
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float fHeight = 0;
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int diff;
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int diff;
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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{
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{
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@@ -17,15 +17,15 @@ DifficultyDisplay::DifficultyDisplay()
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m_difficulty[diff].StopAnimating();
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m_difficulty[diff].StopAnimating();
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this->AddChild( &m_difficulty[diff] );
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this->AddChild( &m_difficulty[diff] );
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fWidth += m_difficulty[diff].GetUnzoomedWidth();
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fHeight += m_difficulty[diff].GetUnzoomedHeight();
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}
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}
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float fX = -fWidth/2;
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float fY = -fHeight/2;
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
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{
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{
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m_difficulty[diff].SetHorizAlign( align_left );
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m_difficulty[diff].SetHorizAlign( align_left );
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m_difficulty[diff].SetX( fX );
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m_difficulty[diff].SetY( fY );
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fX += m_difficulty[diff].GetUnzoomedWidth();
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fY += m_difficulty[diff].GetUnzoomedHeight();
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}
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}
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}
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}
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