forgot to commit:

difficulty display is vertical, not horizontal
This commit is contained in:
Glenn Maynard
2003-06-23 07:29:08 +00:00
parent 77dd9b9080
commit cc0a1deb0a
+5 -5
View File
@@ -8,7 +8,7 @@
DifficultyDisplay::DifficultyDisplay()
{
float fWidth = 0;
float fHeight = 0;
int diff;
for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
{
@@ -17,15 +17,15 @@ DifficultyDisplay::DifficultyDisplay()
m_difficulty[diff].StopAnimating();
this->AddChild( &m_difficulty[diff] );
fWidth += m_difficulty[diff].GetUnzoomedWidth();
fHeight += m_difficulty[diff].GetUnzoomedHeight();
}
float fX = -fWidth/2;
float fY = -fHeight/2;
for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff )
{
m_difficulty[diff].SetHorizAlign( align_left );
m_difficulty[diff].SetX( fX );
fX += m_difficulty[diff].GetUnzoomedWidth();
m_difficulty[diff].SetY( fY );
fY += m_difficulty[diff].GetUnzoomedHeight();
}
}