From cc0a1deb0a3dcf7248af664af559066577e15e99 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 23 Jun 2003 07:29:08 +0000 Subject: [PATCH] forgot to commit: difficulty display is vertical, not horizontal --- stepmania/src/DifficultyDisplay.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/stepmania/src/DifficultyDisplay.cpp b/stepmania/src/DifficultyDisplay.cpp index 867c265899..d94e18b4c5 100644 --- a/stepmania/src/DifficultyDisplay.cpp +++ b/stepmania/src/DifficultyDisplay.cpp @@ -8,7 +8,7 @@ DifficultyDisplay::DifficultyDisplay() { - float fWidth = 0; + float fHeight = 0; int diff; for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff ) { @@ -17,15 +17,15 @@ DifficultyDisplay::DifficultyDisplay() m_difficulty[diff].StopAnimating(); this->AddChild( &m_difficulty[diff] ); - fWidth += m_difficulty[diff].GetUnzoomedWidth(); + fHeight += m_difficulty[diff].GetUnzoomedHeight(); } - float fX = -fWidth/2; + float fY = -fHeight/2; for( diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff ) { m_difficulty[diff].SetHorizAlign( align_left ); - m_difficulty[diff].SetX( fX ); - fX += m_difficulty[diff].GetUnzoomedWidth(); + m_difficulty[diff].SetY( fY ); + fY += m_difficulty[diff].GetUnzoomedHeight(); } }