Xbox fix for RGBA8
This commit is contained in:
@@ -709,7 +709,7 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
|
|||||||
// Palettized Texture Performance" in XDK).
|
// Palettized Texture Performance" in XDK).
|
||||||
// So, just force 32bit ARGB textures. -Chris
|
// So, just force 32bit ARGB textures. -Chris
|
||||||
// This is also needed for XGSwizzleRect().
|
// This is also needed for XGSwizzleRect().
|
||||||
return pixfmt == FMT_RGBA8;
|
return pixfmt == PixelFormat_RGBA8;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Some cards (Savage) don't support alpha in palettes.
|
// Some cards (Savage) don't support alpha in palettes.
|
||||||
|
|||||||
Reference in New Issue
Block a user