From cb34951e33232fd05495c4c3009c103f350037ad Mon Sep 17 00:00:00 2001 From: Renaud Lepage Date: Wed, 16 Nov 2005 04:28:44 +0000 Subject: [PATCH] Xbox fix for RGBA8 --- stepmania/src/RageDisplay_D3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 6bea5c6455..96f13b4148 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -709,7 +709,7 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime ) // Palettized Texture Performance" in XDK). // So, just force 32bit ARGB textures. -Chris // This is also needed for XGSwizzleRect(). - return pixfmt == FMT_RGBA8; + return pixfmt == PixelFormat_RGBA8; #endif // Some cards (Savage) don't support alpha in palettes.