use m_iSoundResampleQuality
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@@ -176,7 +176,7 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
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if(SOUNDMAN->GetDriverSampleRate() != -1 &&
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Sample->GetSampleRate() != SOUNDMAN->GetDriverSampleRate())
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{
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RageSoundReader_Resample *Resample = RageSoundReader_Resample::MakeResampler( RageSoundReader_Resample::RESAMP_NORMAL );
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RageSoundReader_Resample *Resample = RageSoundReader_Resample::MakeResampler( (RageSoundReader_Resample::ResampleQuality) PREFSMAN->m_iSoundResampleQuality );
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Resample->Open(Sample);
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Resample->SetSampleRate(SOUNDMAN->GetDriverSampleRate());
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Sample = Resample;
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