use m_iSoundResampleQuality

This commit is contained in:
Glenn Maynard
2003-09-25 01:48:09 +00:00
parent c8a7ddf365
commit eaa2fe11df
+1 -1
View File
@@ -176,7 +176,7 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
if(SOUNDMAN->GetDriverSampleRate() != -1 &&
Sample->GetSampleRate() != SOUNDMAN->GetDriverSampleRate())
{
RageSoundReader_Resample *Resample = RageSoundReader_Resample::MakeResampler( RageSoundReader_Resample::RESAMP_NORMAL );
RageSoundReader_Resample *Resample = RageSoundReader_Resample::MakeResampler( (RageSoundReader_Resample::ResampleQuality) PREFSMAN->m_iSoundResampleQuality );
Resample->Open(Sample);
Resample->SetSampleRate(SOUNDMAN->GetDriverSampleRate());
Sample = Resample;