Add comment about an old bug.
This commit is contained in:
@@ -35,6 +35,7 @@ void ScreenGameplaySyncMachine::Init()
|
||||
SongUtil::GetPlayableSteps( &m_Song, vpSteps );
|
||||
ASSERT_M(vpSteps.size() > 0, "No playable steps for ScreenGameplaySyncMachine");
|
||||
Steps *pSteps = vpSteps[0];
|
||||
// TODO: Either detect which player accessed this file, or FOREACH all of them. -Wolfman2000
|
||||
GAMESTATE->m_pCurSteps[0].Set( pSteps );
|
||||
|
||||
GamePreferences::m_AutoPlay.Set( PC_HUMAN );
|
||||
|
||||
Reference in New Issue
Block a user