Add comment about an old bug.

This commit is contained in:
Jason Felds
2011-04-03 04:21:07 -04:00
parent 8bdd48f9b2
commit c977605897
+1
View File
@@ -35,6 +35,7 @@ void ScreenGameplaySyncMachine::Init()
SongUtil::GetPlayableSteps( &m_Song, vpSteps );
ASSERT_M(vpSteps.size() > 0, "No playable steps for ScreenGameplaySyncMachine");
Steps *pSteps = vpSteps[0];
// TODO: Either detect which player accessed this file, or FOREACH all of them. -Wolfman2000
GAMESTATE->m_pCurSteps[0].Set( pSteps );
GamePreferences::m_AutoPlay.Set( PC_HUMAN );