m_textError theming

This commit is contained in:
Glenn Maynard
2005-12-05 16:58:05 +00:00
parent c2f36ec041
commit c8a0e0f8d2
+2 -7
View File
@@ -11,9 +11,6 @@
#include "ScreenDimensions.h"
#include "Command.h"
#include "InputEventPlus.h"
#if defined(XBOX)
#include "HelpDisplay.h" //We still need this for Xbox controller mapping.
#endif
static const ThemeMetric<apActorCommands> EVEN_LINE_IN ("ScreenMapControllers","EvenLineIn");
static const ThemeMetric<apActorCommands> EVEN_LINE_OUT ("ScreenMapControllers","EvenLineOut");
@@ -80,11 +77,9 @@ void ScreenMapControllers::Init()
m_Line[b].RunCommands( (b%2)? ODD_LINE_IN : EVEN_LINE_IN );
}
m_textError.SetName( "Error" );
m_textError.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textError.SetText( "" );
m_textError.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
m_textError.SetDiffuse( RageColor(0,1,0,0) );
m_textError.SetZoom( 0.8f );
SET_XY_AND_ON_COMMAND( m_textError );
this->AddChild( &m_textError );